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Answer by Mish
Found the solution, seems the model was going out of the screen at times, which made it required to set the culling type to "Always Animate".
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I found a solution which gives a nice result. By observing a script on the network view which send the iPhone input from the device to the computer and setting state synchronization to unreliable,...
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Found my answer here: http://forum.unity3d.com/threads/128493-Match-Unity-camera-with-iPhone-camera?p=869066#post869066
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