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Answer by Mish

Found the solution, seems the model was going out of the screen at times, which made it required to set the culling type to "Always Animate".

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Answer by Mish

I found a solution which gives a nice result. By observing a script on the network view which send the iPhone input from the device to the computer and setting state synchronization to unreliable,...

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Answer by Mish

Found my answer here: http://forum.unity3d.com/threads/128493-Match-Unity-camera-with-iPhone-camera?p=869066#post869066

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Answer by Mish

Found the solution, seems the model was going out of the screen at times, which made it required to set the culling type to "Always Animate".

View Article

Answer by Mish

I found a solution which gives a nice result. By observing a script on the network view which send the iPhone input from the device to the computer and setting state synchronization to unreliable,...

View Article


Answer by Mish

Found my answer here: http://forum.unity3d.com/threads/128493-Match-Unity-camera-with-iPhone-camera?p=869066#post869066

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